Case Study
FLINT
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Project Overview
FLINT is an immersive investigation tool and iterative scenario generator, utilizing cutting edge artificial intelligence to contend with questions of truth and objectivity. It combines mixed reality and real-time simulations to make neural-style connections among real-world data. With FLINT you can experience all versions of a story—both plausible and implausible. The only true variable is truth itself.
Forensic Learning Investigative Network Technology (FLINT)
Forensic Learning Investigative Network Technology (FLINT)
Problem
William Desmond Taylor, a renowned actor of the 1920s, remains the subject of enduring fascination due to the unsolved mystery surrounding his cold case murder. Our client, Flint Dille, was struck by the abundance of evidence related to the crime, yet the lack of a definitive suspect. In his quest for truth, he conceived an innovative solution - an AI-powered tool designed to explore diverse scenarios and potentially reveal unexplored conclusions. To bring this vision to life, he commissioned USC to craft an interactive replacement for the traditional "murder board", which permits users to scrutinize past events and evidence from multiple vantage points, perspectives, and timelines.
How can VR and AI aid users in exploring various crime conclusions?
Project Overview
Forensic Learning Investigative Network Technology (FLINT)
FLINT is an immersive investigation tool and iterative scenario generator, utilizing cutting edge artificial intelligence to contend with questions of truth and objectivity. It combines mixed reality and real-time simulations to make neural-style connections among real-world data. With FLINT you can experience all versions of a story—both plausible and implausible. The only true variable is truth itself.
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Team
1 Product Manager
1 Project Manager
1 UX Designer
1 Machine Learning Engineer
1 3D Modeler
1 Illustrator
Role
UX Designer
In charge of the overall visual and user experience design of the space, as well as crafting interactions and UI design.
Duration
January - May 2021
Tools
Figma
Maquette
ShapesXR
Spatial
Adobe Premiere Pro
Blender
Unity
Quest 2
Acer MR Headset
Client
Flint Dille, transmediologist and Game Designer who has led the development of multiple story worlds, served as the showrunner on the original Transformers animated series, inspired Dilios in Frank Miller's 300, and was creative lead on Google's Ingress geo-mobile alternate reality game.
Team
1 Product Manager
1 Project Manager
1 UX Designer
1 Machine Learning Engineer
1 3D Modeler
1 Illustrator
Role
UX Designer
In charge of the overall visual and user experience design of the space, as well as crafting interactions and UI design.
Duration
January - May 2021
Tools
Figma
Maquette
ShapesXR
Spatial
Adobe Premiere Pro
Blender
Unity
Quest 2
Acer MR Headset
Client
Flint Dille, transmediologist and Game Designer who has led the development of multiple story worlds, served as the showrunner on the original Transformers animated series, inspired Dilios in Frank Miller's 300, and was creative lead on Google's Ingress geo-mobile alternate reality game.
.
.
.
.
Problem
William Desmond Taylor, a renowned actor of the 1920s, remains the subject of enduring fascination due to the unsolved mystery surrounding his cold case murder. Our client, Flint Dille, was struck by the abundance of evidence related to the crime, yet the lack of a definitive suspect. In his quest for truth, he conceived an innovative solution - an AI-powered tool designed to explore diverse scenarios and potentially reveal unexplored conclusions. To bring this vision to life, he commissioned USC to craft an interactive replacement for the traditional "murder board", which permits users to scrutinize past events and evidence from multiple vantage points, perspectives, and timelines.
How can VR and AI aid users in exploring various crime conclusions?
Solution
FLINT is a 4D evidence board that offers a combination of immersive mixed reality experiences, time-lapse, investigative role-playing, game mechanics, and recent developments in forensic media technologies. In addition, we reconstructed a multidimensional representation of the location and surrounding events of the unsolved murder of William Desmond Taylor in 1920's Hollywood as a way to fully immerse the user at the scene of the crime and give context to the evidence.
Bringing the famous "murder board" into virtual reality
Solution
FLINT is a 4D evidence board that offers a combination of immersive mixed reality experiences, time-lapse, investigative role-playing, game mechanics, and recent developments in forensic media technologies. In addition, we reconstructed a multidimensional representation of the location and surrounding events of the unsolved murder of William Desmond Taylor in 1920's Hollywood as a way to fully immerse the user at the scene of the crime and give context to the evidence.
Bringing the famous "murder board" into virtual reality
.
Problem
How can VR and AI aid users in exploring various crime conclusions?
William Desmond Taylor, a renowned actor of the 1920s, remains the subject of enduring fascination due to the unsolved mystery surrounding his cold case murder. Our client, Flint Dille, was struck by the abundance of evidence related to the crime, yet the lack of a definitive suspect. In his quest for truth, he conceived an innovative solution - an AI-powered tool designed to explore diverse scenarios and potentially reveal unexplored conclusions. To bring this vision to life, he commissioned USC to craft an interactive replacement for the traditional "murder board", which permits users to scrutinize past events and evidence from multiple vantage points, perspectives, and timelines.
.
Solution
Bringing the famous "murder board" into virtual reality
FLINT is a 4D evidence board that offers a combination of immersive mixed reality experiences, time-lapse, investigative role-playing, game mechanics, and recent developments in forensic media technologies. In addition, we reconstructed a multidimensional representation of the location and surrounding events of the unsolved murder of William Desmond Taylor in 1920's Hollywood as a way to fully immerse the user at the scene of the crime and give context to the evidence.
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Final Solution
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